Print Assets
Inlays
Inlays, also called cover sheets and title sheets, are the paper inserts that go into the game case. Each game has multiple versions depending on regions and console releases. I work with Nintendo Switch, Playstation 4 and Playstation 5, including Cart Labels and Discs.
These are a great challenge as we do 5 languages on the European inlays so I’m often finding fun and creative ways to show off the game while also including all the different text that needs to go on. With the US version we work with US/Canadian so I include Canadian French on the inlays, since it is only two languages, I have more space and can create something more interesting.






























Printed Adverts
I have designed a variety of different printed advertisements. For events I will create some sort of leaflet or even small cards similar to business cards just for advertising one particular game, these will feature QR codes so we can get people to go to view our microsites or steam pages. I have also designed magazine covers and magazine single page or double page adverts,






























Events
I design various items for events like Gamescom, EGX, MCM Comic Con and others.
These can be large backing boards for stands, wall panels, door panels, leaflets, controller sheet, magazine ads/covers as well as many other assets.




For all of these I wanted to make a consistent design that translated across all the games. PQube big and bold at the top for company recognition, a simple CTA with the platforms.
Then most of the focus on the game key art.

I kept the consistent design across all the boards.

I kept the consistent design across all the boards.




For all of these I wanted to make a consistent design that translated across all the games. PQube big and bold at the top for company recognition, a simple CTA with the platforms.
Then most of the focus on the game key art.

I kept the consistent design across all the boards.

I kept the consistent design across all the boards.




For all of these I wanted to make a consistent design that translated across all the games. PQube big and bold at the top for company recognition, a simple CTA with the platforms.
Then most of the focus on the game key art.

I kept the consistent design across all the boards.

I kept the consistent design across all the boards.




For all of these I wanted to make a consistent design that translated across all the games. PQube big and bold at the top for company recognition, a simple CTA with the platforms.
Then most of the focus on the game key art.

I kept the consistent design across all the boards.

I kept the consistent design across all the boards.




For all of these I wanted to make a consistent design that translated across all the games. PQube big and bold at the top for company recognition, a simple CTA with the platforms.
Then most of the focus on the game key art.

I kept the consistent design across all the boards.

I kept the consistent design across all the boards.